Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
When Mastermagi learn all of the world's secrets, they become gurus. Gurus, due to their amazing knowledge of the world's occult secerts, are fearsome warriors, crushing their enemies beneath great chunks of rock they conjure out of nothing, and protecting themselves in inpenetrable ice stases.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. This unit regenerates, which allows it to heal as though always stationed in a village. The leadership of this unit enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level.
Advances from: | Mastermage |
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Advances to: | |
Cost: | 100 |
HP: | 60 |
Movement: | 6 |
XP: | 100 |
Level: | 4 |
Alignment: | neutral |
ID | I8 enlightened_Guru |
Abilities: | summon, leadership, regenerates |
touch of magic arcane | 10 - 2 melee | magical | |
landmass impact | 15 - 4 ranged | magical |
Resistances: | |
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blade | 60% |
pierce | 60% |
impact | 60% |
fire | 30% |
cold | 30% |
arcane | 30% |
Terrain | Movement Cost | Defence |
---|---|---|
Castle | 1 | 50% |
Cave | 3 | 20% |
Coastal Reef | 1 | 50% |
Deep Water | 1 | 50% |
Flat | 1 | 50% |
Forest | 1 | 50% |
Frozen | 1 | 50% |
Hills | 1 | 50% |
Impassable | - | 0% |
Mountains | 1 | 50% |
Mushroom Grove | 3 | 30% |
Sand | 1 | 50% |
Shallow Water | 1 | 50% |
Swamp | 1 | 50% |
Unwalkable | 1 | 50% |
Village | 1 | 50% |